Building the vertical slice was about more than proving mechanics. Together with Wishfully we defined the look, feel, and quality benchmark for the adventure, prototyped core gameplay, and put tools and pipelines in place that the team could rely on throughout production.
Later, when it was time to take Planet of Lana online, we designed and built a site that’s fast, intuitive, and lets the game’s breathtaking art take center stage. With subtle text animations and a custom image reveal masking technique, both Planet of Lana I and II are presented in a way that draws players in and makes exploring, wishlisting, and buying effortless.
For us, it’s the perfect kind of collaboration, being able to support the product across its entire journey.
And for those of you not from the gaming industry that started googling “vertical slice”, here’s the explanation: We were also behind the strategy to convince investors and as part of that produced a playable “finished” part of Planet of Lana.
Hubins
Service design